There are some things that we learned early in life that have kept us in good stead ever since. We always remember to wash our hands before dinner; we always pay our bills just before the repo man arrives; and on those occasions when we accidentally set ourselves on fire, we always stop, drop, and roll. Just like in real life, SimCity Buildit has some basic strategies that will not only keep your city happy and healthy, but may even keep them from burning to death.
A good night’s rest will keep you from passing out on your neighbor’s front porch.
Know Thyself. Whether you created them or adopted the pre-made ones, all SimCity have slightly different resources and, therefore, different needs. Early in the game, buy objects within your budget; don’t splurge on that $2,200 building just because it looks cool. But most importantly, invest in the best structure you can afford.
While the luxury is definitely a good investment to fulfill hunger pangs, your SimCity Buildit will not prosper easily if that is the case. Using a any strategy without knowledge is likely to lead to one of those unpleasant and socially awkward failures. In the beginning, just live within your means. Get your city in the right track.
Go Electric. Resist the temptation for that near useless structures and think instead about investing in unnecessary things. While your sims or citizens can only search for a single job with the newspaper, the computer lets you search for three jobs at a time, and you can play games on it, too.
Now that you know the fundamentals to staying alive in SimCity Buildit, you can begin your climb to riches and happiness. The following tips present the easiest, most cruelly efficient way to achieve what we all want anyway: fulfilling relationships and lots and lots of money. We suppose you could build relationships based on mutual love and respect, and gee willickers, that sounds neat, but for those of us that just want to claw our way to the top of our profession and get all the trappings of a materialistic lifestyle, this is how you do it.
Play God. Although Simcity Buildit cheats comes with a few pre-generated SimCash and Simoleons, we suggest you take matters into your own hands and create some city of your own. You can begin with any idea you have, but to take advantage of our strategy, it is essential that you shack up. So go ahead and create a city with moderate characteristics that are easy to get along with.
Divide and Conquer. Now comes the essential move. Decide which spouse is going to pursue a plan at all costs, and which one is going to butter up the city. One of the most important things to remember when playing SimCity Buildit is that in order to advance in a city, your citizens need to be in a good mood, have the right skills, and the requisite number of friends. Unfortunately, fulfilling all those requirements can be long and exhausting for anyone. Just keep on playing and enjoy the game.
By our count, Pokemon Omega Ruby and Alpha Sapphire will be the 3rd and fourth Pokemon titles released for Nintedo 3DS in just over two years. Certainly Nintendo knows how to milk a franchise for all it’s worth, but Pokemon Omega Ruby and Alpha Sapphire have so many new features that we aren’t complaining (too much).
The story goes along in much the same way as the original Pokemon Ruby and Sapphire of the old. After the game’s internal clock is set (more on that later), Professor Oak gives players a choice between three Pokemon. Once we were outside, a glance at the map confirmed that the game’s layout, if not its story, is much different. While checking out the first town, we made a beeline for a grassy area so we could try out our newly acquired Pokemon. The battle went well, and the wild Pokemon quickly succumbed to our level 20 Waninoko. This experience showed us that while the game is as “Pokemon” as ever, there are still plenty of minor things (and major things) that easily set Omega Ruby and Alpha Sapphire apart from their predecessors.
Pokemon Omega Ruby and Alpha Sapphire actually look a lot like the first three Pokemon adventures on Nintendo; in fact Omega Ruby and Alpha Sapphire are 3d games, but they can be played on the 2DS system. The environments are more colorful and the battle sequences are much improved. During battle, you’ll actually see the colorful back of your Pokemon instead of the blocky graphic that was used in the original Pokemon titles. The menu system’s layout has also gone through a major overhaul with icons in the upper left corner in some areas to help you navigate.
What’s so new in the menu that requires a new layout and icons? The most exciting is the PokeGear. This will allow a player to view the clock and calendar, as well as listen to a radio that will fill you in on important info and let you listen to different music. For the lazy folks out there, you can use a “phone” of sorts to contact important NPCs you’ve met along the way without having to go all the way back and talk to them face to face.
The clock feature completely changes the way the game is played; when you begin your game, you’ll set the game time to the current real-world time. From then on, when you’re playing during the day, you can use and catch “day” Pokemon, and at night the nocturnal Pokemon will come out to play. Can you imagine millions of kids hiding under the covers with a flashlight trying to “catch ‘em all” until the wee hours? Of course the smart ones will just set the clock to a different time. Any Pokemon game with the feature of a Dofus Touch triche would have been nice with unlimited goultines or resources of any sort.
Let’s not forget the breeding aspect of Pokemon Omega Ruby and Alpha Sapphire. Some (not all) Pokemon can be mated with others to produce new Pokemon that share traits with their parents. If that doesn’t turn your stomach, apparently the “mating” will happen while Pokemon of opposite sexes (yes, they have gender now) are stored in the same place together. Aside from this revelation, all 300+ Pokemon can be traded between Gold and Silver, and the first 151 can be traded from Pokemon X and Y.
With over five million copies of Pokemon Omega Ruby and Alpha Sapphire sold in Japan in the first five weeks after launch, expect a fight at every Poke-retailer when the game arrives in your place.
I’ve obtained several great turn-based fleet engagements beyond Sid Meier’s Starships, however they feel like the fast tactical minigame element of a larger, more complicated strategy video game that isn’t here. Rather we obtain a perplexing galactic conquest video game that moves too quickly for its own good. Without the assistance and context of a considerate war, Starships’ hex-based battles lost their luster after just a few days.
When you’re first aiming from your homeworld with a two-ship fleet to win independent exoplanets over to your cause before rival empires carry out, objective variety is fairly great: escorting a safe ship to a location, avoiding an foe from attaining theirs, moving a maze of asteroids while handicapped by a restricted view range, getting a VIP enemy ship, hunting stealth fighters – you will find a number of. The issue is, most of those quests are generally very simple due to rarely improved ships having couple of features (simply zip behind your target and shoot their fragile rear shields at point-blank range for one-shot kills), or so hard my whole fleet was destroyed on the first turn – effectively ending the video game before it started.
Updating your own personal ships is among the best things about Starships, because they’ll modify appearance according to every location you plug into engines, shields, armor, long or short-range weapons stealth, devices, torpedoes, or fighters. Which induces numerous ship style versions coming from the three base ships (connected with which starting bonus you choose for your faction). Those options are significant, as well, considering that a ship with fast engines and close-range weapons features completely different utility from a slow one which sits in the rear launching long-range torpedoes and fighters.
In addition to that, though, Starships doesn’t look good – even for a game obviously created to run on the iPad. Ships find some beauty shots thanks to the action camera, which displays projectiles introducing and hitting goals, however the weapon and explosion results are so poor I’m shocked Firaxis needed the camera everywhere near them. In addition, the numerous asteroids that provide as “cover” for ship battles look horrible. I’ve actually had intermittent however major frame rate issues on both PC and my iPad 3, which doesn’t make a lot of sense.
In later, more purposefully fascinating battles, fleets grow to be large and durable enough to exchange hits for some time, sometimes scoring random critical hits that turn off shields, engines, or weapons. I find myself quickly victorious in battles where the objective select display forecasts I’ve got under 40% probability of success, simply because in the end, a single-player tactical video game is only as effective as its AI. This AI is simply alright Torpedoes battles are among the best entertaining. You start all of them on one move, and then on the second they carry on that course as you view them from a chase-cam viewpoint. Hitting a button to detonate them at the right second to catch an opponent ship (or two) in the blast radius is definitely a fascinating rush of real-time action included with a turn-based tactical video game, and a smart way of area-denial. Outfitting a fleet of four ships with torpedo launchers and blanketing a whole area with them is a superb tactic for destroying the entire fleet in one of the larger battles to take an opponent homeworld.
It might be an excellent mind-game weapon to utilize in multiplayer… if Starships had multiplayer. So it doesn’t. Additionally, the iOS version’s controls make aimed towards these warheads a big pain.
Right after among those huge battles, the strategic game falls apart a little bit. Simply because every empire only has one fleet, if you comfortably defeat a rival in combat once, you can essentially roll through all their territory until you’ve utilized all of your fleet’s stamina. Or, the same thing may happen to you – one poor battle can mean everything comes crumbling down. It’s particularly perplexing to view which happen, because throughout the AI works everything moves so quick it’s difficult to know what’s happening, and there’s no significant summary of situations. Big swaths of the galaxy can modify hands rapidly, which means there might be nothing that you can do to stop a swing that places a rival faction over the 51% galactic territory manage they have to win abruptly.
In a day, I’d earned my first game on Hard difficulty – and that’s previously I realized half of the mechanics, like why I needed to manage five diverse assets. If you may acquire a couple of the extremely powerful Wonders – including the one that allows you to launch fighters that will attack on that same turn and the one which enables you to move first in every fight – mopping up the resistance within a few hours turns into a cakewalk even when you’ve overlooked much of the complexness of improving your planets’ source generation and ignored the rudimentary diplomacy system completely.
Sid Meier’s Starships’ battles had my interest for a number of video games like Clash Royale, after which it point the tactical AI’s behavior grew to become exploitable and the strategic layer grew to become too ambiguous and unknown. Therefore I say so long to Starships right after a brief moment, however I’ll normally remember its neato torpedoes.
Forza Horizon 2 Presents Fast & Furious is a brief nevertheless expertly performed little crossover package that mixes the superbly good driving mechanics of the genre-leading Forza Horizon 2 with a smattering of a few of the cars from Fast & Furious 7. It’s an entertaining means of spending a night, although I mentioned it’s an experience mostly constructed by repurposing wholesale slabs of Forza Horizon 2 content rather than carrying out much new or fascinating with the movie license.
In contrast to last year’s Storm Island expansion, FH2 Provides Fast & Furious arises on an element of FH2’s main map however is an completely standalone video game (even though this means a confusingly hefty obtain, even though you curently have FH2 placed on your Xbox One). It’s essentially a chunky, themed demo for FH2.
It restricts us to the French part of the pre-existing map however it does include a good few occasion kinds in its brief two- to three-hour duration. There are tight street races around Nice, high-speed blasts throughout the countryside, a small clutch of stunt difficulties, and a couple of the series’ trademark Top Gear-inspired Showcase Events (which, in this instance, pit your car against a helicopter and a plane).
As you’d assume, the racing and driving here’s just like blissfully amazing since it is in FH2.
Numerous operating helps can be toggled to sharpen the experience to your preference, and there’s plenty of enjoyment to be learned from tearing up France in the Fast & Furious series’ renowned black Charger, viewing the butterfly valves on the blower work extra time as you poise nearly 4,000 pounds of Detroit metal in the ideal drift The one significant new mechanic is a nitrous boost mechanic – an evident inclusion for a Fast & Furious tie-in – and it’s been applied well. When brought on, the screen shakes and there’s a great, powerful shift in the already outstanding audio. The general influence on your speed doesn’t cross into Hollywood absurdity, it’s a lot more subtle and practical, however I think the latter is a lot more fitting for Forza. It’s only accessible during situations, nevertheless; you can’t activate nitrous in free-roam. It’s a bizarre design option and one that’s slightly discouraging.
However, owners of Forza Horizon 2 will discover nothing more than that by way of new content. The intro of FH2 Presents Fast & Furious, which drops you into a yellow Lamborghini Huracán, is basically a rehash of FH2’s introduction. The two Showcase Events are in reality just repeats of current Showcase Events in FH2 (the helicopter race in the Xbox 360 edition and the cargo plane face-off from the Xbox One edition). The vehicles, weather, and time of day are very different here, however the routes are the same, which seems a bit inexpensive.
With so much reused, it’s somewhat unusual that numerous normal Forza features are already plucked out. There’s no economy here; you merely earn the available cars by gaining them over the span of a short number of 11 situations (the action is narrated by Fast & Furious sequence actor Chris “Ludacris” Bridges, who offers the game’s reputable however undoubtedly loose connection to the films). Additionally, there are no visual customization features either, nor is there any upgrading or tuning. Every car comes pre-tuned to the top of its class and also you can’t apply custom styles.
Possibly most discouraging, the new cars designed for FH2 Presents Fast & Furious aren’t capable of making the journey back across to FH2 (or, least, they aren’t for today) if you own both. It’s a little pity simply because, once I’d clocked the accessible situations and gained most of the Forza Rewards factors being offered through the Forza Hub (where it’s outlined as a separate video game), I’ve sensed little need to return to this version.
Forza Horizon 2 Presents Fast & Furious is a slim tie-in that at least offers a few great-looking new cars, a boost of nitrous, and a quick however properly designed set of races. It’s fun although it lasts, however it’s furthermore turned out to be disappointingly constructed around recycled maps and situations. (It’s, nevertheless, totally free until April 10, 2015, so by all means snap it up while you can.) As an overview of Forza Horizon 2’s more substantial driving action it’s quite a great one, however for long-time Forza followers it’s simply worth the quickfire 500 points to your Forza Rewards Tier (which decides your month-to-month gift credits in Forza Motorsport 5 and Forza Horizon 2 on Xbox One).
What the heck is quantum computing? And should I care? I don’t know if you’ve noticed lately, but there is a new wave of computer technology being quietly developed in basement labs and secret company offices. I’m talking about“quantum computing”. Companies like Google, Microsoft and IBM, not to mention the U.S.government, have started investing heavily in the development of quantum computers in the last few years and news of their investments is slowly leaking out into mainstream media.So what is a quantum computer and why are all of the major powers that influence our lives interested in them?
Well the short answer is that they promise to be faster, safer,and better at solving certain kinds of problems than our trusty laptops. but that’s only one part of the quantum picture. First off lets figure out what it means for something to be “quantum”. Sometimes “quantum”is used interchangeably with “small” but that’s not accurate. Quantum things are happening on all length scales all the time–the distinction is that the likelihood that we notice these corrections on top of Newton’s “classical” physics decreases rapidly the bigger you get weird. At the quantum level, a particle can teleport, travel backwards in time, be “entangled” with a distant cousin, and a hypothetical cat in a box can be both alive and dead.
This apparently fantastical behavior is all possible because of science well, physics really and a little math.Most relevant to our quantum computing plot is the idea of “superposition” which transcends classical deterministic outcomes: alive or dead, heads or tails, 0 or 1, to describe these states as a distribution of probabilities: “the cat has a 70% probability of being alive” and as a funny outcome of the science we don’t get a fixed answer until we actually open the box and observe the cat, take a measurement, or otherwise ask the system for a specific output. A computer capable of exploiting this and other quantum properties, like entanglement, would not be constrained by a classical computer’s need to perform calculations sequentially because quantum bits would be capable of existing in a probability of many states and thus,be much better at tasks like simulating molecular bonds, performing rapid searches of complicated databases, or factoring large numbers very quickly.
These examples may seem silly or irrelevant until you learn, for instance, that factorization is prohibitively time-consuming for a classical computer, which is why it forms one common approach to data encryption. Now, quantum computers are looking pretty good, especially if you have an interest in National Security. So how close are we to a programmable quantum computer? Not that close. You’ll probably use one in your lifetime, but don’t run out to find one in the store just yet. Research in this area is happening at a rapid rate and has even resulted in the Nobel Prize for Physics in 2012, but scientists still have a long way to go. Challenges arise both from the difficulty in control and manipulation of quantum states, something that makes encoding quantum information difficult, as well as the vulnerability of that information to disturbance from the environment.
Nevertheless, scientists like those at Caltech’s Institute for Quantum Information and Matter,are working at the cutting edge of our current knowledge to make quantum computing a reality.And as for it’s potential, being able to simulate molecular interactions to create optimized materials on demand seems reason enough for Google, Microsoft and IBM to throw tons of money at quantum computing, But as one scientist recently reminded me: Who would have been able to foresee the impact of Facebook or the internet when classical computing was in development?What do you think? Will quantum computation change the world?
All over the world, the remnants of war are still laying around. Not just abandoned missile sites, or cold war bunkers, but actual munitions. How long are they going to be a danger? When I was Boy Scout, we used to go to military bases and stay in old the World War II barracks. Once in a while, the guys and I would find live rounds, and once, a dud grenade! Obviously, we secretly tried to keep them, but when the adults inevitably discovered what we’d found, a safety conversation unavoidably ensued; but is there a real concern? Are old explosives dangerous?
The first explosives were invented in China in the tenth century when someone found the mixture of potassium nitrate, charcoal and sulfur exploded with an energetic force, we call it “black powder” because Europeans later converted it into a weapon of war. The 19thcentury, saw a flurry of explosive chemicals including nitroglycerin, dynamite, and smokeless gunpowder. Dynamite, invented by Alfred Nobel — founder of the Nobel prizes — is a high explosive.It’s highly unstable nitroglycerin mixed with clay, wood or some other inert agent. Before the invention of dynamite, most explosives were either relatively slow burning; great for projectiles like fireworks, but not useful for blowing things up — these are called low explosives.
Low explosives burn and at their surface, slowly in thousands of a second;whereas high explosives ignite throughout their composition, very rapidly (millionths of a second). Dynamite was one of the first popular high explosives, and was so good at blowing stuff up, it became popular in mining, construction, demolition, and (of course)military.In movies, high explosives often require a very plot-important detonator. These are called primary explosives, and are used with certain high explosives that require more OOMF to ignite. C4, for example, is one of those. C4 is relatively inert until it’s hit with a primary explosive. C4 can be lit on fire and will not detonate, but will instead burn like a piece of wood — though it emits poisonous gas so don’t try that with C4 at home.
If you, however, hit C4 with an electrical charge or another primary explosive, be somewhere else. As explosives age, they go through chemical changes which can make them less effective and less predictable. Ammonium nitrate explosives like ANFO will absorb moisture, become damp and thus less effective; nitroglycerin explosives like TNT or dynamite can degrade in warm climates or even excess sunlight! Explosives have expiration dates ranging from a few months for slurry explosives to many years for detonators and cast explosives — but unlike food, it’s not that the explosive becomes a dud, it just may not explode with maximum efficiency.
For example, the M16 land mine was produced by the U.S. from World War II into the mid-70sand uses trinitrotoluene (TNT) explosive to bound into the air and explode into a 30 meter radius. It has a 70% chance of going off properly after 8 years underground, 12 in tropical climes. And yet, 50 years later, the chemicals inside of mines might have degraded, but they’re still very deadly.Today, improvised explosive devices and car bombs get the most news, but 2013 saw a bit less than 11,500 civilians killed by these methods. Unfortunately, the wars of the last century, left 78 countries scattered with over 100 million landmines, which still kill15 to 20,000 people every year according to the U.N.
Landmines have been banned by international treaties, and a 1980 Geneva Convention, but they’re still out there. Cluster bombs and landmines are often dropped from airplanes or shot across large areas by artillery, and are therefore never located on a map and were never recovered. In fact, there are an estimated 80 million potentially active bombs littering the country of Laos ALONE. For more about explosives on the ground; Lissette and Seeker Daily have a story about the woman fighting to find these deadly mines. But for the full experience, you have to also watch this video on Test Tube . Where Evan explores how these mines got everywhere, and why we haven’t cleaned them up.